

After completing it this sub-area cannot be entered again. Completing the Path of Pain grants the Seal of Binding entry in the Hunter's Journal. The area's only sub-area, the Path of Pain, can be opened by destroying a breakable wall in the room above the lift leading to the upper part of White Palace. Picking up this part of the Charm makes the Knight wake up outside the palace. Hitting him and making him fall off drops his half of the Kingsoul Charm. The northern part of White Palace is fairly linear and eventually leads to the throne room where the Pale King's corpse is sitting on his throne. The atrium also contains an exit out of White Palace. Activating both of these switches opens the lift at the top of the atrium which grants access to the upper palace.

This atrium contains a bench and has two hallways leading to linear areas which each have a switch at the end. After entering the palace another Kingsmould needs to be defeated and a switch needs to be activated to gain access to the atrium of the area.

The entrance to White Palace opens after defeating the Kingsmould that guards it. Besides these features, the palace is covered in buzz-saws, thorns, and spikes. Flying creatures can be seen flying away in certain areas. The palace is covered in white-grey leaves, roots, and ferns. The rooms contain large, tall windows which let in light from the outside. White Palace mainly consists of white and light grey architecture. It used to be the palace of the Pale King but now primarily contains platforming challenges. White Palace is an area in the Dream Realm.
